It’s now almost half of the year, and I need a reset (basically part 2 of refocus)

I just had a realization that at the current rate, I still have too much to do and not much time to do anything. I have been trying to include gamedev in my routine, only to somehow get bored at learning it. At least in my mind, it helped me create ideas and imaginations that I thought can be brought into a game, to combine my skills of 3d and programming, but these ideas are more for a story than for a game.

My interest in art is somewhat still there, but I am thinking that if I am learning pixel art for a game, when I already know some 3d, why would I burden myself with something to add to learn when I have actually less time to do them (or rather, none of the discipline yet to manage my time properly). I figured that it is probably for by best interest to reduce further what I plan to learn.

To reiterate again, these are, hopefully, my final todo list:

  1. Learn blender and 3d, and drawing. Focus on the art, not on gamedev. For example, continue on Udemy the lessons regarding the blender character and low poly 3d game in Unity. But unless the fun returns, limit it to learn 3d and animation, not for a game. You can continue learning on the 2d art not related to drawing with a pencil but anything regarding pixel art can be stopped for a while.
  2. Learn programming as a hobby also instead, this can be combined with work topics. Try to make it interesting and short snippets, or create a project. Should be for skill improvement instead of gamedev.
  3. Forget game dev thoughts for a while; focus on story elements and writing instead.

UPDATE 1: After some analysis paralysis again and some reading (Derek Siver’s Don’t be a Donkey), I realized that I don’t really function well in multitasking, even for hobbies. So for now I’ll take advice and focus on doing something for 2 weeks, then check if I can focus on only that in 1 month then 3 months. So, I am writing a revised plan from above below:

  1. Focus on drawing and 2d tools like Krita and GIMP, probably complement with 2d pixel art. I feel that I can focus more on this since this will only strengthen my 3d skills in blender also. Where does this leave blender now? well I have purchased on Udemy something that I found was lead by a good instructor, and he is currently updating his Blender tutorials to 2.8 (which unfortunately didn’t see before I purchased). Since this might take some time, I will wait for the lessons to be updated to 2.8 and probably after 2.8 is non-beta before I go back and refresh some skills in blender.
  2. Which takes me back to this instructor’s Krita Udemy lessons, which so far are very good. So I’ll continue on this and then probably focus on creating pixel art assets on them.
  3. Gamedev? lingering thoughts always take me back to this especially seeing a demo of the Radio the Universe game in Youtube (damn you! hahaha) so I am thinking of going back to LibGDX since that I started it already before. Also will complement my programming lessons on Java, not thinking about the certification for now. So programming as a hobby via gamedev or work is still feasible.
  4. The surprising thing in this plan? everything complements for now than if I focus on blender and 3d first, since LibGDX is generally better on 2d assets. I feel that going back to 2d for now, even if it would take me a long time, will be better in the future and can be applied in 3d. 3d has a technical aspect in it (pressing buttons, etc.) that I feel I can shortly refresh in a short time, but 2d traditional art skills are more valuable and is not limited to 3d or gamedev for that matter in the long run

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