This isn’t even my Final Form (yet)


I had pruned my supposed schedule but made some changes…

For one thing, I’ll be focusing on my fundamental programming and art skills.

For now, I’ll be focusing on game fundamentals in HTML and learn Java standalone (due to work study on certification might be delayed to end September).

I’ve tried to not focus on fundamentals and notably, 2d game dev since even though I could miss some needed initial tricks I could probably learn them as I go, since I don’t want to waste my time stopping momentum on learning Blender.

But I figured, this was also limiting me in a psychological way, that because of that “requirement”, I was unconsciously getting myself in procrastinating things that I really want to do.

So, I’ll focus on Blender, I’ll retain my lessons there, but only on the low poly side. Any gamedev plans might be moved to next year, but the intended “game” concept is like dead cells (3d workflow in 2d) or like Strider 2.

To summarize what are the new plans, I have listed them below:

  1. Remove Zbrush and Unity / UE4 lessons (for now)
  2. Focus on Blender, basic first / low poly, then gradually increase to advanced lessons when inspired (more on game dev or animation workflow)
  3. HTML5 fundamentals then probably LibGDX then Unity3d, but defer further gamedev to next year for now (only fundamentals)
  4. Learn drawing using DrawABox methods / practices
  5. Java lessons on its own

This plan will be evaluated up to the end of the year, but overall will stick to this up to creating a small, polished game in Unity. Then reevaluate the next plan from that. The trick to the plan is even if it seems long, I’ll be hitting a lot of skills learned at the same time. Also by focusing on small skills at a time I could make use of no more zero days strategy.

*Note: article has been edited due to a sudden change of plan.

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